
No Clip Universal Script – Lightweight Noclip Utility (Go Through Walls)
Description
Now you can go through walls! Bypass structural barriers and walk through solid walls in any Roblox game with this classic, universal Noclip script by Lua_Dev. Built with a clean RunService.Stepped loop, this lightweight tool dynamically disables collision detection across all character body parts while maintaining basic performance optimization. Ideal for exploration, escaping map traps, or navigating enclosed spaces hands-free.
Features
- Universal Compatibility: Functions across almost any Roblox experience that utilizes standard player character models.
- Dynamic Collision Disabler: Automatically sets
CanCollideto false for characterBasePartelements. - Optimized Performance: Includes execution pacing to maintain character stability and prevent performance frame drops.
- Simple Toggle Mechanics: Easy to integrate into custom UI menus or bind to hotkeys using
noclip()andclip()functions.
How to Use with Delta Executor
Walk Through Walls: Collision is disabled immediately upon execution. Call clip() in your executor console whenever you want to re-enable standard collisions.
- Copy the Script: Grab the raw Luau source code from the code container below.
- Attach Delta: Launch your desired Roblox experience and open your floating Delta Executor console interface.
- Execute the Script: Paste the Luau script into Delta’s code workspace terminal and click execute.
Features
Compatible Executors
Script
local Noclip = nil
local Clip = nil
function noclip()
Clip = false
local function Nocl()
if Clip == false and game.Players.LocalPlayer.Character ~= nil then
for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
v.CanCollide = false
end
end
end
wait(0.21) -- basic optimization
end
Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end
function clip()
if Noclip then Noclip:Disconnect() end
Clip = true
end
noclip() -- to toggle noclip() and clip()
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