No Clip Universal Script – Lightweight Noclip Utility (Go Through Walls)

No Clip Universal Script – Lightweight Noclip Utility (Go Through Walls)

Universal Script 14 hours ago
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No Clip Universal Script – Lightweight Noclip Utility (Go Through Walls) Keyless
Sidney Sidney
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Description

Now you can go through walls! Bypass structural barriers and walk through solid walls in any Roblox game with this classic, universal Noclip script by Lua_Dev. Built with a clean RunService.Stepped loop, this lightweight tool dynamically disables collision detection across all character body parts while maintaining basic performance optimization. Ideal for exploration, escaping map traps, or navigating enclosed spaces hands-free.

Features

  • Universal Compatibility: Functions across almost any Roblox experience that utilizes standard player character models.
  • Dynamic Collision Disabler: Automatically sets CanCollide to false for character BasePart elements.
  • Optimized Performance: Includes execution pacing to maintain character stability and prevent performance frame drops.
  • Simple Toggle Mechanics: Easy to integrate into custom UI menus or bind to hotkeys using noclip() and clip() functions.

How to Use with Delta Executor

Walk Through Walls: Collision is disabled immediately upon execution. Call clip() in your executor console whenever you want to re-enable standard collisions.

  • Copy the Script: Grab the raw Luau source code from the code container below.
  • Attach Delta: Launch your desired Roblox experience and open your floating Delta Executor console interface.
  • Execute the Script: Paste the Luau script into Delta’s code workspace terminal and click execute.

Features
Compatible Executors

Script

local Noclip = nil
local Clip = nil

function noclip()
	Clip = false
	local function Nocl()
		if Clip == false and game.Players.LocalPlayer.Character ~= nil then
			for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
				if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
					v.CanCollide = false
				end
			end
		end
		wait(0.21) -- basic optimization
	end
	Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
end

function clip()
	if Noclip then Noclip:Disconnect() end
	Clip = true
end

noclip() -- to toggle noclip() and clip()

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