Kjjjkjpro Script 99 Nights in the Forest | God Mode, Kill Aura, ESP & Auto Farm – PC Only
Description
The kjjjkjpro script is a PC-only cheat GUI for 99 Nights in the Forest, with its controls managed through an in-game menu. It includes features such as God Mode, Kill Aura, ESP, teleporting, Auto Fuel, Auto Food, Item Bringer, Auto Heal, and other useful options for survival and movement.
Key Features
- God Mode
- Kill Aura
- ESP
- Aimbot
- Fly
- Noclip
- Speed Hack
- Teleport
- Fling
- Auto Fuel
- Auto Food
- Auto Heal
- Item Bringer
- All Items Bringer
- PC Only
- V Key Toggle
- Direct Execute
Features
Compatible Executors
Script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local TeleportService = game:GetService("TeleportService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local StarterGui = game:GetService("StarterGui")
local VirtualUser = game:GetService("VirtualUser")
local CollectionService = game:GetService("CollectionService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local rootPart = character:WaitForChild("HumanoidRootPart")
-- === STATE VARIABLES ===
local state = {
-- Dream Cheats
fly = false,
noclip = false,
speed = 16,
jumpPower = 50,
gravity = 196.2,
flingPower = 5000,
esp = false,
aimbot = false,
silentAim = false,
autoClick = false,
teleportAllBlue = false,
godMode = false,
infiniteJump = false,
autoFarm = false,
speedHack = false,
antiKick = false,
btools = false,
chatSpam = false,
freecam = false,
noFall = false,
wallhack = false,
flySpeed = 50,
selectedPlayer = nil,
teleportTarget = nil,
flingTarget = nil,
rainbow = false,
darkMode = false,
soundEffects = false,
antiAFK = false,
-- 99 Nights Specific
autoFuel = false,
autoFood = false,
autoHeal = false,
itemBringer = false,
bringAllItems = false,
killAura = false,
autoWood = false,
autoScrap = false,
chestESP = false,
enemyESP = false,
childESP = false,
teleportToChests = false,
teleportToChildren = false,
nightVision = false,
removeFog = false,
autoCook = false,
noDamage = false,
autoDiamonds = false,
autoLoot = false,
autoCraft = false,
autoUpgrade = false,
instantHeal = false,
infiniteStamina = false,
autoRepair = false,
autoCollect = false,
teleportToSpawn = false,
teleportToBase = false,
}
-- === FUEL ITEMS DATABASE ===
local FUEL_ITEMS = {
"Log", "Logs", "Wood", "Coal", "FuelCanister", "Fuel Canister",
"Biofuel", "BioFuel", "OilBarrel", "Oil Barrel", "Gasoline",
"GasCan", "Gas Can", "Propane", "PropaneTank", "Kerosene",
"LighterFluid", "Charcoal", "PineCone", "Stick", "Branch",
"Kindling", "Paper", "Cardboard", "Cloth", "Fabric"
}
-- === ITEMS DATABASE FOR BRINGER ===
local BRING_ITEMS = {
-- Fuel
"Log", "Logs", "Wood", "Coal", "FuelCanister", "Fuel Canister",
"Biofuel", "BioFuel", "OilBarrel", "Oil Barrel", "Gasoline",
-- Food
"Apple", "Berry", "Berries", "Meat", "RawMeat", "CookedMeat",
"Fish", "RawFish", "CookedFish", "Bread", "CannedFood",
"MRE", "Ration", "EnergyBar", "TrailMix", "Soup",
-- Weapons
"Axe", "Hatchet", "Knife", "Machete", "Sword", "Spear",
"Bow", "Crossbow", "Pistol", "Revolver", "Rifle", "Shotgun",
"Chainsaw", "PoliceShield", "RayGun", "ElementalStaff",
-- Medical
"Bandage", "Bandages", "Medkit", "MedKit", "FirstAid",
"Antidote", "Painkiller", "Stimulant", "Adrenaline",
-- Materials
"Scrap", "Scraps", "Metal", "Iron", "Steel", "Copper",
"CultistGem", "ForestGem", "Diamond", "Crystal",
-- Tools
"Hammer", "Wrench", "Screwdriver", "Pliers", "Wire",
"Rope", "DuctTape", "Glue", "Nail", "Screw",
-- Armor
"Helmet", "Chestplate", "Leggings", "Boots", "Shield",
"MammothHelmet", "CyborgSuit",
-- Misc
"Map", "Compass", "Flashlight", "OldFlashlight", "Radio",
"BrokenFan", "Bolt", "SheetMetal", "Microwave",
}
-- === GUI CREATION (PC-ONLY, FIXED SIZE) ===
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "99NightsCheatGUI"
screenGui.ResetOnSpawn = false
screenGui.Parent = player.PlayerGui
-- Main Frame
local mainFrame = Instance.new("Frame")
mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 480, 0, 650)
mainFrame.Position = UDim2.new(0.5, -240, 0.5, -325)
mainFrame.BackgroundColor3 = Color3.fromRGB(15, 15, 25)
mainFrame.BackgroundTransparency = 0.1
mainFrame.BorderSizePixel = 0
mainFrame.Parent = screenGui
mainFrame.Visible = false
-- Glassmorphism effect
local glass = Instance.new("Frame")
glass.Size = UDim2.new(1, 0, 1, 0)
glass.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
glass.BackgroundTransparency = 0.05
glass.BorderSizePixel = 0
glass.Parent = mainFrame
local corner = Instance.new("UICorner")
corner.CornerRadius = UDim.new(0, 16)
corner.Parent = mainFrame
-- Shadow
local shadow = Instance.new("Frame")
shadow.Size = UDim2.new(1, 0, 1, 0)
shadow.Position = UDim2.new(0, 8, 0, 8)
shadow.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
shadow.BackgroundTransparency = 0.5
shadow.BorderSizePixel = 0
shadow.ZIndex = 0
shadow.Parent = mainFrame
local shadowCorner = Instance.new("UICorner")
shadowCorner.CornerRadius = UDim.new(0, 16)
shadowCorner.Parent = shadow
-- Title Bar
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 40)
titleBar.BackgroundColor3 = Color3.fromRGB(30, 20, 50)
titleBar.BackgroundTransparency = 0.3
titleBar.BorderSizePixel = 0
titleBar.Parent = mainFrame
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 16)
titleCorner.Parent = titleBar
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, -60, 1, 0)
titleLabel.Position = UDim2.new(0, 10, 0, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "🔥 99 NIGHTS ULTIMATE"
titleLabel.TextColor3 = Color3.fromRGB(255, 180, 50)
titleLabel.TextSize = 20
titleLabel.TextXAlignment = Enum.TextXAlignment.Left
titleLabel.Font = Enum.Font.GothamBold
titleLabel.Parent = titleBar
-- Close Button
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 30, 0, 30)
closeBtn.Position = UDim2.new(1, -35, 0, 5)
closeBtn.BackgroundColor3 = Color3.fromRGB(200, 40, 40)
closeBtn.BackgroundTransparency = 0.3
closeBtn.Text = "✕"
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.TextSize = 18
closeBtn.Font = Enum.Font.GothamBold
closeBtn.BorderSizePixel = 0
closeBtn.Parent = titleBar
local closeCorner = Instance.new("UICorner")
closeCorner.CornerRadius = UDim.new(0, 8)
closeCorner.Parent = closeBtn
-- Tab Buttons
local tabs = {"Dream", "99Nights", "Combat", "Teleport", "Fling", "Items", "Settings"}
local tabButtons = {}
local tabFrames = {}
local tabBar = Instance.new("Frame")
tabBar.Size = UDim2.new(1, 0, 0, 40)
tabBar.Position = UDim2.new(0, 0, 0, 40)
tabBar.BackgroundTransparency = 1
tabBar.Parent = mainFrame
local scrollTabs = Instance.new("ScrollingFrame")
scrollTabs.Size = UDim2.new(1, 0, 1, 0)
scrollTabs.BackgroundTransparency = 1
scrollTabs.BorderSizePixel = 0
scrollTabs.ScrollBarThickness = 0
scrollTabs.CanvasSize = UDim2.new(0, #tabs * 90, 0, 0)
scrollTabs.Parent = tabBar
local tabLayout = Instance.new("UIListLayout")
tabLayout.FillDirection = Enum.FillDirection.Horizontal
tabLayout.Padding = UDim.new(0, 4)
tabLayout.Parent = scrollTabs
-- Content Area
local contentArea = Instance.new("Frame")
contentArea.Size = UDim2.new(1, -20, 1, -90)
contentArea.Position = UDim2.new(0, 10, 0, 85)
contentArea.BackgroundTransparency = 1
contentArea.Parent = mainFrame
-- Create tabs
for i, tabName in ipairs(tabs) do
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 80, 0, 30)
btn.BackgroundColor3 = Color3.fromRGB(40, 30, 60)
btn.BackgroundTransparency = 0.5
btn.Text = tabName
btn.TextColor3 = Color3.fromRGB(200, 200, 255)
btn.TextSize = 13
btn.Font = Enum.Font.GothamSemibold
btn.BorderSizePixel = 0
btn.Parent = scrollTabs
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 8)
btnCorner.Parent = btn
local frame = Instance.new("ScrollingFrame")
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 1
frame.BorderSizePixel = 0
frame.ScrollBarThickness = 4
frame.ScrollBarImageColor3 = Color3.fromRGB(100, 80, 150)
frame.CanvasSize = UDim2.new(0, 0, 0, 0)
frame.Parent = contentArea
frame.Visible = (i == 1)
tabButtons[tabName] = btn
tabFrames[tabName] = frame
btn.MouseButton1Click:Connect(function()
for _, f in pairs(tabFrames) do f.Visible = false end
frame.Visible = true
for _, b in pairs(tabButtons) do
b.BackgroundColor3 = Color3.fromRGB(40, 30, 60)
end
btn.BackgroundColor3 = Color3.fromRGB(80, 50, 140)
end)
end
-- Set first tab active
tabButtons["Dream"].BackgroundColor3 = Color3.fromRGB(80, 50, 140)
-- === HELPER FUNCTIONS ===
local function createToggle(parent, labelText, stateKey, yPos, color)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, -20, 0, 30)
frame.Position = UDim2.new(0, 10, 0, yPos)
frame.BackgroundTransparency = 1
frame.Parent = parent
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0.7, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = labelText
label.TextColor3 = Color3.fromRGB(220, 220, 255)
label.TextSize = 14
label.TextXAlignment = Enum.TextXAlignment.Left
label.Font = Enum.Font.Gotham
label.Parent = frame
local toggleBtn = Instance.new("TextButton")
toggleBtn.Size = UDim2.new(0, 50, 0, 24)
toggleBtn.Position = UDim2.new(1, -55, 0, 3)
toggleBtn.BackgroundColor3 = Color3.fromRGB(60, 50, 80)
toggleBtn.Text = "OFF"
toggleBtn.TextColor3 = Color3.fromRGB(255, 100, 100)
toggleBtn.TextSize = 12
toggleBtn.Font = Enum.Font.GothamBold
toggleBtn.BorderSizePixel = 0
toggleBtn.Parent = frame
local toggleCorner = Instance.new("UICorner")
toggleCorner.CornerRadius = UDim.new(0, 6)
toggleCorner.Parent = toggleBtn
toggleBtn.MouseButton1Click:Connect(function()
state[stateKey] = not state[stateKey]
toggleBtn.Text = state[stateKey] and "ON" or "OFF"
toggleBtn.BackgroundColor3 = state[stateKey] and Color3.fromRGB(40, 180, 80) or Color3.fromRGB(60, 50, 80)
toggleBtn.TextColor3 = state[stateKey] and Color3.fromRGB(100, 255, 100) or Color3.fromRGB(255, 100, 100)
end)
return frame
end
local function createSlider(parent, labelText, stateKey, minVal, maxVal, defaultVal, yPos, suffix)
local frame = Instance.new("Frame")
frame.Size = UDim2.new(1, -20, 0, 40)
frame.Position = UDim2.new(0, 10, 0, yPos)
frame.BackgroundTransparency = 1
frame.Parent = parent
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0.6, 0, 0.5, 0)
label.Position = UDim2.new(0, 0, 0, 0)
label.BackgroundTransparency = 1
label.Text = labelText
label.TextColor3 = Color3.fromRGB(220, 220, 255)
label.TextSize = 13
label.TextXAlignment = Enum.TextXAlignment.Left
label.Font = Enum.Font.Gotham
label.Parent = frame
local valueLabel = Instance.new("TextLabel")
valueLabel.Size = UDim2.new(0.3, 0, 0.5, 0)
valueLabel.Position = UDim2.new(0.7, 0, 0, 0)
valueLabel.BackgroundTransparency = 1
valueLabel.Text = tostring(defaultVal) .. (suffix or "")
valueLabel.TextColor3 = Color3.fromRGB(200, 200, 255)
valueLabel.TextSize = 13
valueLabel.TextXAlignment = Enum.TextXAlignment.Right
valueLabel.Font = Enum.Font.Gotham
valueLabel.Parent = frame
local slider = Instance.new("Frame")
slider.Size = UDim2.new(0.9, 0, 0.3, 0)
slider.Position = UDim2.new(0.05, 0, 0.6, 0)
slider.BackgroundColor3 = Color3.fromRGB(40, 30, 60)
slider.BorderSizePixel = 0
slider.Parent = frame
local sliderCorner = Instance.new("UICorner")
sliderCorner.CornerRadius = UDim.new(0, 4)
sliderCorner.Parent = slider
local fill = Instance.new("Frame")
fill.Size = UDim2.new((defaultVal - minVal) / (maxVal - minVal), 0, 1, 0)
fill.BackgroundColor3 = Color3.fromRGB(200, 150, 50)
fill.BorderSizePixel = 0
fill.Parent = slider
local fillCorner = Instance.new("UICorner")
fillCorner.CornerRadius = UDim.new(0, 4)
fillCorner.Parent = fill
local dragging = false
slider.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
local pos = math.clamp((input.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X, 0, 1)
local val = minVal + (maxVal - minVal) * pos
val = math.round(val)
state[stateKey] = val
fill.Size = UDim2.new(pos, 0, 1, 0)
valueLabel.Text = tostring(val) .. (suffix or "")
end
end)
slider.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
slider.InputChanged:Connect(function(input)
if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then
local pos = math.clamp((input.Position.X - slider.AbsolutePosition.X) / slider.AbsoluteSize.X, 0, 1)
local val = minVal + (maxVal - minVal) * pos
val = math.round(val)
state[stateKey] = val
fill.Size = UDim2.new(pos, 0, 1, 0)
valueLabel.Text = tostring(val) .. (suffix or "")
end
end)
return frame
end
local function createButton(parent, labelText, callback, yPos, color)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0.9, 0, 0, 32)
btn.Position = UDim2.new(0.05, 0, 0, yPos)
btn.BackgroundColor3 = color or Color3.fromRGB(80, 50, 140)
btn.Text = labelText
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.TextSize = 14
btn.Font = Enum.Font.GothamSemibold
btn.BorderSizePixel = 0
btn.Parent = parent
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 8)
btnCorner.Parent = btn
btn.MouseButton1Click:Connect(callback)
return btn
end
-- === BUILD DREAM TAB ===
local dreamFrame = tabFrames["Dream"]
local yPos = 5
createToggle(dreamFrame, "✈️ Fly", "fly", yPos)
yPos = yPos + 35
createToggle(dreamFrame, "🌀 NoClip", "noclip", yPos)
yPos = yPos + 35
createToggle(dreamFrame, "🛡️ God Mode", "godMode", yPos)
yPos = yPos + 35
createToggle(dreamFrame, "🦘 Infinite Jump", "infiniteJump", yPos)
yPos = yPos + 35
createToggle(dreamFrame, "💨 Speed Hack", "speedHack", yPos)
yPos = yPos + 35
createToggle(dreamFrame, "🔄 No Fall Damage", "noFall", yPos)
yPos = yPos + 35
createToggle(dreamFrame, "👁️ Freecam", "freecam", yPos)
yPos = yPos + 40
createSlider(dreamFrame, "🏃 Walk Speed", "speed", 8, 200, 16, yPos, "")
yPos = yPos + 45
createSlider(dreamFrame, "🦘 Jump Power", "jumpPower", 20, 200, 50, yPos, "")
yPos = yPos + 45
createSlider(dreamFrame, "🌍 Gravity", "gravity", 0, 500, 196.2, yPos, "")
yPos = yPos + 45
createSlider(dreamFrame, "✈️ Fly Speed", "flySpeed", 10, 200, 50, yPos, "")
yPos = yPos + 45
createButton(dreamFrame, "🎯 Reset Character", function()
player.Character = nil
player:LoadCharacter()
end, yPos, Color3.fromRGB(180, 50, 50))
dreamFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60)
-- === BUILD 99 NIGHTS TAB ===
local nightsFrame = tabFrames["99Nights"]
yPos = 5
local nightsLabel = Instance.new("TextLabel")
nightsLabel.Size = UDim2.new(1, -20, 0, 25)
nightsLabel.Position = UDim2.new(0, 10, 0, yPos)
nightsLabel.BackgroundTransparency = 1
nightsLabel.Text = "🔥 99 NIGHTS IN THE FOREST - SURVIVAL CHEATS"
nightsLabel.TextColor3 = Color3.fromRGB(255, 200, 100)
nightsLabel.TextSize = 15
nightsLabel.TextXAlignment = Enum.TextXAlignment.Left
nightsLabel.Font = Enum.Font.GothamBold
nightsLabel.Parent = nightsFrame
yPos = yPos + 30
createToggle(nightsFrame, "🔥 Auto Fuel (Campfire)", "autoFuel", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "🍖 Auto Food (Eat when hungry)", "autoFood", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "💉 Auto Heal (Bandages/Medkits)", "autoHeal", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "🪓 Auto Wood Collection", "autoWood", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "🔧 Auto Scrap Collection", "autoScrap", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "🍳 Auto Cook Food", "autoCook", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "🛡️ No Damage (Invincible)", "noDamage", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "💎 Auto Diamonds/Gems", "autoDiamonds", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "🏃 Infinite Stamina", "infiniteStamina", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "🔧 Auto Repair Structures", "autoRepair", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "📦 Auto Loot (Nearby)", "autoLoot", yPos)
yPos = yPos + 35
createToggle(nightsFrame, "⚡ Instant Heal (Full Health)", "instantHeal", yPos)
yPos = yPos + 40
createButton(nightsFrame, "🔥 Feed Campfire (All Fuel)", function()
local campfire = Workspace:FindFirstChild("Campfire") or Workspace:FindFirstChild("Fire")
if campfire then
for _, fuel in ipairs(FUEL_ITEMS) do
local items = player.Backpack:GetChildren()
for _, item in ipairs(items) do
if item.Name:find(fuel) then
item.Parent = campfire
end
end
end
end
end, yPos, Color3.fromRGB(200, 100, 30))
yPos = yPos + 40
createButton(nightsFrame, "🔄 Skip Night", function()
local dayCycle = Workspace:FindFirstChild("DayCycle") or Workspace:FindFirstChild("TimeOfDay")
if dayCycle then
dayCycle.Value = dayCycle.Value + 1
end
end, yPos, Color3.fromRGB(100, 50, 200))
nightsFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60)
-- === BUILD COMBAT TAB ===
local combatFrame = tabFrames["Combat"]
yPos = 5
createToggle(combatFrame, "👁️ ESP (All)", "esp", yPos)
yPos = yPos + 35
createToggle(combatFrame, "👁️ Chest ESP", "chestESP", yPos)
yPos = yPos + 35
createToggle(combatFrame, "👁️ Enemy ESP", "enemyESP", yPos)
yPos = yPos + 35
createToggle(combatFrame, "👁️ Lost Children ESP", "childESP", yPos)
yPos = yPos + 35
createToggle(combatFrame, "🎯 Aimbot", "aimbot", yPos)
yPos = yPos + 35
createToggle(combatFrame, "🔇 Silent Aim", "silentAim", yPos)
yPos = yPos + 35
createToggle(combatFrame, "💀 Kill Aura", "killAura", yPos)
yPos = yPos + 35
createToggle(combatFrame, "🖱️ Auto Click", "autoClick", yPos)
yPos = yPos + 35
createToggle(combatFrame, "🧱 B-Tools (Delete)", "btools", yPos)
yPos = yPos + 35
createToggle(combatFrame, "📢 Chat Spam", "chatSpam", yPos)
yPos = yPos + 35
createToggle(combatFrame, "🌙 Night Vision", "nightVision", yPos)
yPos = yPos + 35
createToggle(combatFrame, "🌫️ Remove Fog", "removeFog", yPos)
yPos = yPos + 40
createButton(combatFrame, "💀 Kill All Enemies", function()
for _, enemy in ipairs(Workspace:GetDescendants()) do
if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and not enemy:IsA("Player") then
enemy.Humanoid.Health = 0
end
end
end, yPos, Color3.fromRGB(200, 30, 30))
yPos = yPos + 40
createButton(combatFrame, "⚡ Explode All", function()
for _, enemy in ipairs(Workspace:GetDescendants()) do
if enemy:IsA("Model") and enemy:FindFirstChild("HumanoidRootPart") and not enemy:IsA("Player") then
local part = enemy.HumanoidRootPart
local explosion = Instance.new("Explosion")
explosion.Position = part.Position
explosion.BlastRadius = 20
explosion.BlastPressure = 100000
explosion.Parent = Workspace
end
end
end, yPos, Color3.fromRGB(200, 150, 30))
combatFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60)
-- === BUILD TELEPORT TAB ===
local teleportFrame = tabFrames["Teleport"]
yPos = 5
-- Player list
local playerListFrame = Instance.new("Frame")
playerListFrame.Size = UDim2.new(1, -20, 0, 100)
playerListFrame.Position = UDim2.new(0, 10, 0, yPos)
playerListFrame.BackgroundColor3 = Color3.fromRGB(30, 20, 50)
playerListFrame.BackgroundTransparency = 0.5
playerListFrame.BorderSizePixel = 0
playerListFrame.Parent = teleportFrame
local playerListCorner = Instance.new("UICorner")
playerListCorner.CornerRadius = UDim.new(0, 8)
playerListCorner.Parent = playerListFrame
local playerListLabel = Instance.new("TextLabel")
playerListLabel.Size = UDim2.new(1, 0, 0, 25)
playerListLabel.BackgroundTransparency = 1
playerListLabel.Text = "🎯 Select Player:"
playerListLabel.TextColor3 = Color3.fromRGB(200, 200, 255)
playerListLabel.TextSize = 14
playerListLabel.Font = Enum.Font.Gotham
playerListLabel.Parent = playerListFrame
local playerListScroll = Instance.new("ScrollingFrame")
playerListScroll.Size = UDim2.new(1, 0, 1, -30)
playerListScroll.Position = UDim2.new(0, 0, 0, 28)
playerListScroll.BackgroundTransparency = 1
playerListScroll.BorderSizePixel = 0
playerListScroll.ScrollBarThickness = 3
playerListScroll.CanvasSize = UDim2.new(0, 0, 0, 0)
playerListScroll.Parent = playerListFrame
local playerListLayout = Instance.new("UIListLayout")
playerListLayout.Padding = UDim.new(0, 2)
playerListLayout.Parent = playerListScroll
local selectedPlayerLabel = Instance.new("TextLabel")
selectedPlayerLabel.Size = UDim2.new(1, -20, 0, 25)
selectedPlayerLabel.Position = UDim2.new(0, 10, 0, yPos + 110)
selectedPlayerLabel.BackgroundTransparency = 1
selectedPlayerLabel.Text = "Selected: None"
selectedPlayerLabel.TextColor3 = Color3.fromRGB(150, 200, 255)
selectedPlayerLabel.TextSize = 14
selectedPlayerLabel.Font = Enum.Font.Gotham
selectedPlayerLabel.Parent = teleportFrame
local function refreshPlayerList()
for _, child in ipairs(playerListScroll:GetChildren()) do
if child:IsA("TextButton") then child:Destroy() end
end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player then
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 25)
btn.BackgroundColor3 = Color3.fromRGB(50, 40, 70)
btn.Text = p.Name
btn.TextColor3 = Color3.fromRGB(220, 220, 255)
btn.TextSize = 13
btn.TextXAlignment = Enum.TextXAlignment.Left
btn.Font = Enum.Font.Gotham
btn.BorderSizePixel = 0
btn.Parent = playerListScroll
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 4)
btnCorner.Parent = btn
btn.MouseButton1Click:Connect(function()
state.selectedPlayer = p
selectedPlayerLabel.Text = "Selected: " .. p.Name
end)
end
end
playerListScroll.CanvasSize = UDim2.new(0, 0, 0, #Players:GetPlayers() * 27)
end
refreshPlayerList()
yPos = yPos + 145
createButton(teleportFrame, "🌀 Teleport To Selected", function()
if state.selectedPlayer and state.selectedPlayer.Character and state.selectedPlayer.Character:FindFirstChild("HumanoidRootPart") then
local target = state.selectedPlayer.Character.HumanoidRootPart
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = target.CFrame + Vector3.new(0, 2, 0)
end
end
end, yPos, Color3.fromRGB(60, 80, 200))
yPos = yPos + 40
createButton(teleportFrame, "📍 Teleport To Campfire", function()
local campfire = Workspace:FindFirstChild("Campfire") or Workspace:FindFirstChild("Fire")
if campfire and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = campfire.CFrame + Vector3.new(0, 2, 0)
end
end, yPos, Color3.fromRGB(200, 100, 50))
yPos = yPos + 40
createButton(teleportFrame, "🗺️ Teleport To Spawn", function()
local spawns = Workspace:FindFirstChild("Spawns") or Workspace:FindFirstChild("SpawnLocation")
if not spawns then return end
local spawnPos = spawns:IsA("BasePart") and spawns.Position or spawns:FindFirstChildWhichIsA("BasePart").Position
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(spawnPos + Vector3.new(0, 2, 0))
end
end, yPos, Color3.fromRGB(80, 200, 80))
yPos = yPos + 40
createButton(teleportFrame, "🏠 Teleport To Base", function()
local base = Workspace:FindFirstChild("Base") or Workspace:FindFirstChild("Shelter")
if base and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = base.CFrame + Vector3.new(0, 2, 0)
end
end, yPos, Color3.fromRGB(80, 150, 200))
teleportFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60)
-- === BUILD FLING TAB ===
local flingFrame = tabFrames["Fling"]
yPos = 5
createToggle(flingFrame, "💫 Fling Mode (Auto)", "flingMode", yPos)
yPos = yPos + 35
local flingListFrame = Instance.new("Frame")
flingListFrame.Size = UDim2.new(1, -20, 0, 100)
flingListFrame.Position = UDim2.new(0, 10, 0, yPos)
flingListFrame.BackgroundColor3 = Color3.fromRGB(30, 20, 50)
flingListFrame.BackgroundTransparency = 0.5
flingListFrame.BorderSizePixel = 0
flingListFrame.Parent = flingFrame
local flingListCorner = Instance.new("UICorner")
flingListCorner.CornerRadius = UDim.new(0, 8)
flingListCorner.Parent = flingListFrame
local flingListLabel = Instance.new("TextLabel")
flingListLabel.Size = UDim2.new(1, 0, 0, 25)
flingListLabel.BackgroundTransparency = 1
flingListLabel.Text = "🎯 Select Fling Target:"
flingListLabel.TextColor3 = Color3.fromRGB(200, 200, 255)
flingListLabel.TextSize = 14
flingListLabel.Font = Enum.Font.Gotham
flingListLabel.Parent = flingListFrame
local flingListScroll = Instance.new("ScrollingFrame")
flingListScroll.Size = UDim2.new(1, 0, 1, -30)
flingListScroll.Position = UDim2.new(0, 0, 0, 28)
flingListScroll.BackgroundTransparency = 1
flingListScroll.BorderSizePixel = 0
flingListScroll.ScrollBarThickness = 3
flingListScroll.CanvasSize = UDim2.new(0, 0, 0, 0)
flingListScroll.Parent = flingListFrame
local flingListLayout = Instance.new("UIListLayout")
flingListLayout.Padding = UDim.new(0, 2)
flingListLayout.Parent = flingListScroll
local flingSelectedLabel = Instance.new("TextLabel")
flingSelectedLabel.Size = UDim2.new(1, -20, 0, 25)
flingSelectedLabel.Position = UDim2.new(0, 10, 0, yPos + 110)
flingSelectedLabel.BackgroundTransparency = 1
flingSelectedLabel.Text = "Selected: None"
flingSelectedLabel.TextColor3 = Color3.fromRGB(150, 200, 255)
flingSelectedLabel.TextSize = 14
flingSelectedLabel.Font = Enum.Font.Gotham
flingSelectedLabel.Parent = flingFrame
local function refreshFlingList()
for _, child in ipairs(flingListScroll:GetChildren()) do
if child:IsA("TextButton") then child:Destroy() end
end
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player then
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, 25)
btn.BackgroundColor3 = Color3.fromRGB(50, 40, 70)
btn.Text = p.Name
btn.TextColor3 = Color3.fromRGB(220, 220, 255)
btn.TextSize = 13
btn.TextXAlignment = Enum.TextXAlignment.Left
btn.Font = Enum.Font.Gotham
btn.BorderSizePixel = 0
btn.Parent = flingListScroll
local btnCorner = Instance.new("UICorner")
btnCorner.CornerRadius = UDim.new(0, 4)
btnCorner.Parent = btn
btn.MouseButton1Click:Connect(function()
state.flingTarget = p
flingSelectedLabel.Text = "Selected: " .. p.Name
end)
end
end
flingListScroll.CanvasSize = UDim2.new(0, 0, 0, #Players:GetPlayers() * 27)
end
refreshFlingList()
yPos = yPos + 145
createSlider(flingFrame, "💥 Fling Power", "flingPower", 100, 20000, 5000, yPos, "")
yPos = yPos + 45
createButton(flingFrame, "🚀 FLING Selected", function()
local target = state.flingTarget
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local targetPart = target.Character.HumanoidRootPart
local direction = Vector3.new(math.random(-1, 1), 1, math.random(-1, 1)).Unit
targetPart.Velocity = direction * state.flingPower
local humanoid = target.Character:FindFirstChild("Humanoid")
if humanoid then
humanoid.PlatformStand = true
task.wait(0.5)
humanoid.PlatformStand = false
end
end
end, yPos, Color3.fromRGB(220, 80, 80))
yPos = yPos + 40
createButton(flingFrame, "🌀 Fling All Players", function()
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local targetPart = p.Character.HumanoidRootPart
local direction = Vector3.new(math.random(-1, 1), 1, math.random(-1, 1)).Unit
targetPart.Velocity = direction * state.flingPower
local humanoid = p.Character:FindFirstChild("Humanoid")
if humanoid then humanoid.PlatformStand = true end
task.wait(0.1)
if humanoid then humanoid.PlatformStand = false end
end
end
end, yPos, Color3.fromRGB(200, 100, 60))
flingFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60)
-- === BUILD ITEMS TAB ===
local itemsFrame = tabFrames["Items"]
yPos = 5
createToggle(itemsFrame, "📦 Item Bringer (All Items)", "itemBringer", yPos)
yPos = yPos + 35
createToggle(itemsFrame, "📦 Bring All Items (Full Map)", "bringAllItems", yPos)
yPos = yPos + 35
createToggle(itemsFrame, "🔍 Item ESP (Highlight)", "itemESP", yPos)
yPos = yPos + 35
createToggle(itemsFrame, "🔄 Auto Collect (Nearby)", "autoCollect", yPos)
yPos = yPos + 40
local itemCategories = {"Fuel", "Food", "Weapons", "Medical", "Materials", "Tools", "Armor", "All"}
local categoryLabel = Instance.new("TextLabel")
categoryLabel.Size = UDim2.new(1, -20, 0, 25)
categoryLabel.Position = UDim2.new(0, 10, 0, yPos)
categoryLabel.BackgroundTransparency = 1
categoryLabel.Text = "📂 Item Categories:"
categoryLabel.TextColor3 = Color3.fromRGB(200, 200, 255)
categoryLabel.TextSize = 14
categoryLabel.Font = Enum.Font.Gotham
categoryLabel.Parent = itemsFrame
yPos = yPos + 30
for _, cat in ipairs(itemCategories) do
createButton(itemsFrame, "📁 " .. cat, function()
local items = {}
if cat == "Fuel" then items = FUEL_ITEMS
elseif cat == "Food" then items = {"Apple", "Berry", "Meat", "Fish", "Bread", "CannedFood", "MRE", "Ration"}
elseif cat == "Weapons" then items = {"Axe", "Knife", "Sword", "Bow", "Pistol", "Revolver", "Rifle", "Shotgun", "Chainsaw"}
elseif cat == "Medical" then items = {"Bandage", "Medkit", "FirstAid", "Antidote", "Painkiller"}
elseif cat == "Materials" then items = {"Scrap", "Metal", "Iron", "Steel", "Copper", "CultistGem", "ForestGem", "Diamond"}
elseif cat == "Tools" then items = {"Hammer", "Wrench", "Screwdriver", "Rope", "DuctTape"}
elseif cat == "Armor" then items = {"Helmet", "Chestplate", "Leggings", "Boots", "Shield", "MammothHelmet"}
else items = BRING_ITEMS end
for _, itemName in ipairs(items) do
for _, part in ipairs(Workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Name:find(itemName) and part.Parent and not part.Parent:IsA("Player") then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
part.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, math.random(-3, 3))
end
end
end
end
end, yPos, Color3.fromRGB(60, 100, 200))
yPos = yPos + 38
end
yPos = yPos + 10
createButton(itemsFrame, "📦 BRING ALL ITEMS (Full Map)", function()
for _, itemName in ipairs(BRING_ITEMS) do
for _, part in ipairs(Workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Name:find(itemName) and part.Parent and not part.Parent:IsA("Player") then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
part.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, math.random(-5, 5))
end
task.wait()
end
end
end
end, yPos, Color3.fromRGB(200, 150, 50))
itemsFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60)
-- === BUILD SETTINGS TAB ===
local settingsFrame = tabFrames["Settings"]
yPos = 5
local settingsLabel = Instance.new("TextLabel")
settingsLabel.Size = UDim2.new(1, -20, 0, 25)
settingsLabel.Position = UDim2.new(0, 10, 0, yPos)
settingsLabel.BackgroundTransparency = 1
settingsLabel.Text = "⚙️ SETTINGS"
settingsLabel.TextColor3 = Color3.fromRGB(200, 200, 255)
settingsLabel.TextSize = 16
settingsLabel.Font = Enum.Font.GothamBold
settingsLabel.Parent = settingsFrame
yPos = yPos + 30
createToggle(settingsFrame, "🌙 Dark Mode", "darkMode", yPos)
yPos = yPos + 35
createToggle(settingsFrame, "🔊 Sound Effects", "soundEffects", yPos)
yPos = yPos + 35
createToggle(settingsFrame, "🛡️ Anti-AFK", "antiAFK", yPos)
yPos = yPos + 40
createButton(settingsFrame, "📋 Copy Player Info", function()
local info = "Player: " .. player.Name .. "nID: " .. player.UserId .. "nTeam: " .. (player.Team and player.Team.Name or "None")
setclipboard and setclipboard(info) or print(info)
end, yPos, Color3.fromRGB(80, 80, 200))
yPos = yPos + 40
createButton(settingsFrame, "🔄 Rejoin Server", function()
TeleportService:Teleport(game.PlaceId, player)
end, yPos, Color3.fromRGB(200, 150, 50))
yPos = yPos + 40
createButton(settingsFrame, "❌ Close GUI", function()
mainFrame.Visible = false
openBtn.Visible = true
end, yPos, Color3.fromRGB(200, 50, 50))
settingsFrame.CanvasSize = UDim2.new(0, 0, 0, yPos + 60)
-- === OPEN/CLOSE GUI (V KEY) ===
local openBtn = Instance.new("TextButton")
openBtn.Size = UDim2.new(0, 60, 0, 60)
openBtn.Position = UDim2.new(0, 10, 0.5, -30)
openBtn.BackgroundColor3 = Color3.fromRGB(200, 150, 50)
openBtn.Text = "🔥"
openBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
openBtn.TextSize = 28
openBtn.Font = Enum.Font.GothamBold
openBtn.BorderSizePixel = 0
openBtn.Parent = screenGui
local openCorner = Instance.new("UICorner")
openCorner.CornerRadius = UDim.new(0, 12)
openCorner.Parent = openBtn
openBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = not mainFrame.Visible
openBtn.Visible = not mainFrame.Visible
if mainFrame.Visible then
refreshPlayerList()
refreshFlingList()
end
end)
closeBtn.MouseButton1Click:Connect(function()
mainFrame.Visible = false
openBtn.Visible = true
end)
-- === MAIN LOOP (Cheat Logic) ===
local flyBodyVelocity = nil
local flyGyro = nil
local antiAFKConnection = nil
-- Fly
RunService.Heartbeat:Connect(function()
if state.fly and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local root = player.Character.HumanoidRootPart
if not flyBodyVelocity then
flyBodyVelocity = Instance.new("BodyVelocity")
flyBodyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9)
flyBodyVelocity.Parent = root
flyGyro = Instance.new("BodyGyro")
flyGyro.MaxTorque = Vector3.new(1e9, 1e9, 1e9)
flyGyro.Parent = root
end
local moveDirection = Vector3.new(0, 0, 0)
if UserInputService:IsKeyDown(Enum.KeyCode.W) then moveDirection = moveDirection + Vector3.new(0, 0, -1) end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then moveDirection = moveDirection + Vector3.new(0, 0, 1) end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then moveDirection = moveDirection + Vector3.new(-1, 0, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then moveDirection = moveDirection + Vector3.new(1, 0, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then moveDirection = moveDirection + Vector3.new(0, 1, 0) end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then moveDirection = moveDirection + Vector3.new(0, -1, 0) end
if moveDirection.Magnitude > 0 then
moveDirection = moveDirection.Unit
end
local camera = Workspace.CurrentCamera
local lookVector = camera.CFrame.LookVector * Vector3.new(1, 0, 1)
local rightVector = camera.CFrame.RightVector * Vector3.new(1, 0, 1)
local worldMove = (lookVector.Unit * moveDirection.Z * -1) + (rightVector.Unit * moveDirection.X) + (Vector3.new(0, 1, 0) * moveDirection.Y)
worldMove = worldMove.Unit * state.flySpeed
flyBodyVelocity.Velocity = worldMove
flyGyro.CFrame = camera.CFrame
elseif flyBodyVelocity then
flyBodyVelocity:Destroy()
flyBodyVelocity = nil
if flyGyro then
flyGyro:Destroy()
flyGyro = nil
end
end
end)
-- Noclip
RunService.Stepped:Connect(function()
if state.noclip and player.Character then
for _, part in ipairs(player.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
end
end
end
end)
-- Speed Hack
RunService.Heartbeat:Connect(function()
if state.speedHack and player.Character and player.Character:FindFirstChild("Humanoid") then
local hum = player.Character.Humanoid
hum.WalkSpeed = state.speed
end
end)
-- Jump Power & Infinite Jump
RunService.Heartbeat:Connect(function()
if player.Character and player.Character:FindFirstChild("Humanoid") then
local hum = player.Character.Humanoid
if state.infiniteJump then
hum.JumpPower = 9999
else
hum.JumpPower = state.jumpPower
end
end
end)
-- Gravity
RunService.Heartbeat:Connect(function()
Workspace.Gravity = state.gravity
end)
-- God Mode
RunService.Heartbeat:Connect(function()
if state.godMode and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.MaxHealth = math.huge
player.Character.Humanoid.Health = math.huge
player.Character.Humanoid.BreakJointsOnDeath = false
end
end)
-- No Fall
RunService.Heartbeat:Connect(function()
if state.noFall and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, false)
end
end)
-- No Damage
RunService.Heartbeat:Connect(function()
if state.noDamage and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.MaxHealth = math.huge
player.Character.Humanoid.Health = math.huge
end
end)
-- Instant Heal
RunService.Heartbeat:Connect(function()
if state.instantHeal and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
end
end)
-- Infinite Stamina
RunService.Heartbeat:Connect(function()
if state.infiniteStamina and player.Character and player.Character:FindFirstChild("Humanoid") then
local stamina = player.Character:FindFirstChild("Stamina")
if stamina then stamina.Value = stamina.MaxValue end
end
end)
-- Auto Fuel
RunService.Heartbeat:Connect(function()
if state.autoFuel then
local campfire = Workspace:FindFirstChild("Campfire") or Workspace:FindFirstChild("Fire")
if campfire then
for _, fuel in ipairs(FUEL_ITEMS) do
local items = player.Backpack:GetChildren()
for _, item in ipairs(items) do
if item.Name:find(fuel) then
item.Parent = campfire
break
end
end
end
end
end
end)
-- Auto Food
RunService.Heartbeat:Connect(function()
if state.autoFood and player.Character and player.Character:FindFirstChild("Humanoid") then
local hum = player.Character.Humanoid
if hum.Health < hum.MaxHealth * 0.7 then
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and (item.Name:find("Food") or item.Name:find("Berry") or item.Name:find("Meat") or item.Name:find("Bread")) then
hum:EquipTool(item)
task.wait(0.5)
hum:UnequipTools()
break
end
end
end
end
end)
-- Auto Heal
RunService.Heartbeat:Connect(function()
if state.autoHeal and player.Character and player.Character:FindFirstChild("Humanoid") then
local hum = player.Character.Humanoid
if hum.Health < hum.MaxHealth * 0.5 then
for _, item in ipairs(player.Backpack:GetChildren()) do
if item:IsA("Tool") and (item.Name:find("Bandage") or item.Name:find("Medkit") or item.Name:find("FirstAid")) then
hum:EquipTool(item)
task.wait(0.5)
hum:UnequipTools()
break
end
end
end
end
end)
-- Auto Wood
RunService.Heartbeat:Connect(function()
if state.autoWood then
for _, tree in ipairs(Workspace:GetDescendants()) do
if tree:IsA("Model") and tree.Name:find("Tree") and tree:FindFirstChild("HumanoidRootPart") then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local dist = (tree.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if dist < 20 then
local axe = player.Backpack:FindFirstChild("Axe") or player.Backpack:FindFirstChild("Hatchet")
if axe then
player.Character.Humanoid:EquipTool(axe)
task.wait(0.5)
tree:Destroy()
end
end
end
end
end
end
end)
-- Auto Scrap
RunService.Heartbeat:Connect(function()
if state.autoScrap then
for _, junk in ipairs(Workspace:GetDescendants()) do
if junk:IsA("BasePart") and (junk.Name:find("Scrap") or junk.Name:find("Metal") or junk.Name:find("Junk")) then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local dist = (junk.Position - player.Character.HumanoidRootPart.Position).Magnitude
if dist < 15 then
junk.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 1, 0)
end
end
end
end
end
end)
-- Auto Diamonds
RunService.Heartbeat:Connect(function()
if state.autoDiamonds then
for _, gem in ipairs(Workspace:GetDescendants()) do
if gem:IsA("BasePart") and (gem.Name:find("Diamond") or gem.Name:find("Gem") or gem.Name:find("Crystal")) then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local dist = (gem.Position - player.Character.HumanoidRootPart.Position).Magnitude
if dist < 20 then
gem.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 1, 0)
end
end
end
end
end
end)
-- Auto Loot
RunService.Heartbeat:Connect(function()
if state.autoLoot then
for _, item in ipairs(Workspace:GetDescendants()) do
if item:IsA("BasePart") and item.Parent and not item.Parent:IsA("Player") and not item.Parent:IsA("Backpack") then
for _, name in ipairs(BRING_ITEMS) do
if item.Name:find(name) then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local dist = (item.Position - player.Character.HumanoidRootPart.Position).Magnitude
if dist < 15 then
item.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 1, 0)
end
end
break
end
end
end
end
end
end)
-- Item Bringer
RunService.Heartbeat:Connect(function()
if state.itemBringer then
for _, itemName in ipairs(BRING_ITEMS) do
for _, part in ipairs(Workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Name:find(itemName) and part.Parent and not part.Parent:IsA("Player") then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local dist = (part.Position - player.Character.HumanoidRootPart.Position).Magnitude
if dist < 50 then
part.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, math.random(-3, 3))
end
end
end
end
end
end
end)
-- Bring All Items (Full Map)
RunService.Heartbeat:Connect(function()
if state.bringAllItems then
for _, itemName in ipairs(BRING_ITEMS) do
for _, part in ipairs(Workspace:GetDescendants()) do
if part:IsA("BasePart") and part.Name:find(itemName) and part.Parent and not part.Parent:IsA("Player") then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
part.CFrame = player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 2, math.random(-5, 5))
end
end
end
end
end
end)
-- ESP
RunService.Heartbeat:Connect(function()
if state.esp then
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local root = p.Character.HumanoidRootPart
if not root:FindFirstChild("ESP_Box") then
local box = Instance.new("BoxHandleAdornment")
box.Name = "ESP_Box"
box.Size = Vector3.new(3, 5, 3)
box.Color3 = p.Team and p.Team.Color or Color3.fromRGB(255, 255, 255)
box.Transparency = 0.5
box.AlwaysOnTop = true
box.ZIndex = 10
box.Parent = root
end
end
end
else
for _, p in ipairs(Players:GetPlayers()) do
if p.Character then
for _, child in ipairs(p.Character:GetDescendants()) do
if child.Name == "ESP_Box" then
child:Destroy()
end
end
end
end
end
end)
-- Chest ESP
RunService.Heartbeat:Connect(function()
if state.chestESP then
for _, chest in ipairs(Workspace:GetDescendants()) do
if chest:IsA("BasePart") and chest.Name:find("Chest") then
if not chest:FindFirstChild("ChestESP") then
local box = Instance.new("BoxHandleAdornment")
box.Name = "ChestESP"
box.Size = Vector3.new(2, 2, 2)
box.Color3 = Color3.fromRGB(255, 200, 50)
box.Transparency = 0.4
box.AlwaysOnTop = true
box.ZIndex = 10
box.Parent = chest
end
end
end
else
for _, chest in ipairs(Workspace:GetDescendants()) do
if chest:FindFirstChild("ChestESP") then
chest.ChestESP:Destroy()
end
end
end
end)
-- Enemy ESP
RunService.Heartbeat:Connect(function()
if state.enemyESP then
for _, enemy in ipairs(Workspace:GetDescendants()) do
if enemy:IsA("Model") and enemy:FindFirstChild("HumanoidRootPart") and not enemy:IsA("Player") then
local root = enemy.HumanoidRootPart
if not root:FindFirstChild("EnemyESP") then
local box = Instance.new("BoxHandleAdornment")
box.Name = "EnemyESP"
box.Size = Vector3.new(2, 4, 2)
box.Color3 = Color3.fromRGB(255, 50, 50)
box.Transparency = 0.4
box.AlwaysOnTop = true
box.ZIndex = 10
box.Parent = root
end
end
end
else
for _, enemy in ipairs(Workspace:GetDescendants()) do
if enemy:FindFirstChild("EnemyESP") then
enemy.EnemyESP:Destroy()
end
end
end
end)
-- Kill Aura
RunService.Heartbeat:Connect(function()
if state.killAura then
for _, enemy in ipairs(Workspace:GetDescendants()) do
if enemy:IsA("Model") and enemy:FindFirstChild("HumanoidRootPart") and not enemy:IsA("Player") then
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local dist = (enemy.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if dist < 15 then
local hum = enemy:FindFirstChild("Humanoid")
if hum then
hum.Health = 0
end
end
end
end
end
end
end)
-- Aimbot
RunService.Heartbeat:Connect(function()
if state.aimbot then
local target = nil
local dist = math.huge
for _, p in ipairs(Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local d = (p.Character.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Magnitude
if d 0 then
move = move.Unit * 5
camera.CFrame = camera.CFrame + (camera.CFrame.RightVector * move.X) + (camera.CFrame.UpVector * move.Y) + (camera.CFrame.LookVector * move.Z * -1)
end
end
end)
-- Night Vision
RunService.Heartbeat:Connect(function()
if state.nightVision then
local lighting = game:GetService("Lighting")
lighting.Brightness = 2
lighting.ExposureCompensation = 2
lighting.Ambient = Color3.fromRGB(100, 100, 100)
end
end)
-- Remove Fog
RunService.Heartbeat:Connect(function()
if state.removeFog then
local lighting = game:GetService("Lighting")
lighting.FogEnd = 10000
lighting.FogStart = 0
end
end)
-- Chat Spam
spawn(function()
while wait(2) do
if state.chatSpam then
local messages = {
"🔥 99 Nights Ultimate Cheats!",
"💀 Get rekt!",
"✨ Best cheats ever!",
"🔥 Dream on top!",
"🚀 Auto everything!",
"🎯 Aimbot go brrr!",
"💫 Fling all day!",
"🔥 Campfire never dies!",
"💎 Free diamonds!",
"🪓 Auto wood!",
}
local msg = messages[math.random(1, #messages)]
local textChatService = game:GetService("TextChatService")
if textChatService and textChatService.TextChannels and textChatService.TextChannels.RBXGeneral then
textChatService.TextChannels.RBXGeneral:SendAsync(msg)
end
end
end
end)
-- Anti-AFK
if state.antiAFK then
antiAFKConnection = RunService.Heartbeat:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
end
-- === KEYBINDS (ONLY V TO OPEN/CLOSE) ===
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
-- Only V key toggles the menu
if input.KeyCode == Enum.KeyCode.V then
mainFrame.Visible = not mainFrame.Visible
openBtn.Visible = not mainFrame.Visible
if mainFrame.Visible then
refreshPlayerList()
refreshFlingList()
end
end
end)
-- === INITIALIZATION ===
print("🔥 99 Nights Ultimate Cheats Loaded (PC-ONLY)")
print("👤 Player: " .. player.Name)
print("🔑 Press V to open/close the menu")
print("🔥 Auto Fuel: Supports logs, coal, fuel canisters, biofuel, oil barrels, and more!")
-- Auto-open on first load
task.wait(0.5)
mainFrame.Visible = true
openBtn.Visible = false
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