
Football Fusion 3 Script | Auto Catch, Aimbot & Expanded Catch Hitboxes
Description
Can auto catch and bigger hitbox. Take complete control of the field in Football Fusion 3 with this keyless performance script shared by Benjamin Jackson. Designed to optimize both offensive throws and defensive interceptions, this utility combines silent targeting with automated catching routines to make securing deep passes and hitting open receivers effortless on both mobile and PC executors.
Features
🏈 Catching & Mechanics
- Auto Catch Automation: Automatically secures incoming passes without precise manual timing.
- Hitbox Expansion: Expands your character’s reach and interception radius to grab contested footballs much easier.
🎯 Aim Assist & Prediction
- Targeting & Aimbot: Aids pass accuracy by aligning throwing trajectories toward target routes.
- Dynamic Prediction: Adjusts lead times dynamically based on ping and target velocity for cleaner pass completions.
How to Use with Delta Executor
- Field Control: Use the toggles to enable Auto Catch and Aimbot routines before taking the field.
- Copy the Script: Grab the full source code block provided in the code section below.
- Attach Delta: Launch Football Fusion 3 on Roblox and open your floating Delta Executor console interface.
- Execute the Script: Paste the code directly into Delta’s workspace terminal and click execute.
Features
Compatible Executors
Script
loadstring(game: HttpGet("https://pastebin.com/raw/GDjjdp8e"))()
_G.PRED = 0.0345
local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/packedyoutosleep/tester/main/silent", true))()
Aiming.TeamCheck(false)
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = Workspace.CurrentCamera
local DaHoodSettings = {
SilentAim = true,
AimLock = false,
Prediction = 0.157,
AimLockKeybind = Enum.KeyCode.E
}
getgenv().DaHoodSettings = DaHoodSettings
function Aiming.Check()
-------------
if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
return false
end
-- // Check if downed
local Character = Aiming.Character(Aiming.Selected)
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
local SelectedPart = Aiming.SelectedPart
-- // Hit/Target
if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
-- // Return modded val
return (k == "Hit" and Hit or SelectedPart)
end
end
-- // Return
return __index(t, k)
end)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
mouse.KeyDown:Connect(function(key)
if key == "v" then
if DaHoodSettings.SilentAim == false then
DaHoodSettings.SilentAim = true
else
DaHoodSettings.SilentAim = false
end
end
end)
-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
-- // Vars
local SelectedPart = Aiming.SelectedPart
-- // Hit to account prediction
local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
end
end)
local ping
local Value
local pingValue
local PingNumber
game:GetService("RunService").RenderStepped:Connect(function()
ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
Value = tostring(ping)
pingValue = Value:split(" ")
PingNumber = pingValue[1]
DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED
end)
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