Football Fusion 3 Script | Auto Catch, Aimbot & Expanded Catch Hitboxes

Football Fusion 3 Script | Auto Catch, Aimbot & Expanded Catch Hitboxes

Football Fusion 3 4 weeks ago
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Football Fusion 3 Script | Auto Catch, Aimbot & Expanded Catch Hitboxes Keyless
Benjamin Jackson Benjamin Jackson
Play Game Game Link

Description

Can auto catch and bigger hitbox. Take complete control of the field in Football Fusion 3 with this keyless performance script shared by Benjamin Jackson. Designed to optimize both offensive throws and defensive interceptions, this utility combines silent targeting with automated catching routines to make securing deep passes and hitting open receivers effortless on both mobile and PC executors.

Features

🏈 Catching & Mechanics

  • Auto Catch Automation: Automatically secures incoming passes without precise manual timing.
  • Hitbox Expansion: Expands your character’s reach and interception radius to grab contested footballs much easier.

🎯 Aim Assist & Prediction

  • Targeting & Aimbot: Aids pass accuracy by aligning throwing trajectories toward target routes.
  • Dynamic Prediction: Adjusts lead times dynamically based on ping and target velocity for cleaner pass completions.

How to Use with Delta Executor

  1. Field Control: Use the toggles to enable Auto Catch and Aimbot routines before taking the field.
  2. Copy the Script: Grab the full source code block provided in the code section below.
  3. Attach Delta: Launch Football Fusion 3 on Roblox and open your floating Delta Executor console interface.
  4. Execute the Script: Paste the code directly into Delta’s workspace terminal and click execute.

Features
Compatible Executors

Script

loadstring(game: HttpGet("https://pastebin.com/raw/GDjjdp8e"))()
_G.PRED = 0.0345
 
 local Aiming = loadstring(game:HttpGet("https://raw.githubusercontent.com/packedyoutosleep/tester/main/silent", true))()
                            Aiming.TeamCheck(false)
 
 
                            local Workspace = game:GetService("Workspace")
                            local Players = game:GetService("Players")
                            local RunService = game:GetService("RunService")
                            local UserInputService = game:GetService("UserInputService")
 
 
                            local LocalPlayer = Players.LocalPlayer
                            local Mouse = LocalPlayer:GetMouse()
                            local CurrentCamera = Workspace.CurrentCamera
 
                            local DaHoodSettings = {
                                SilentAim = true,
                                AimLock = false,
                                Prediction = 0.157,
                                AimLockKeybind = Enum.KeyCode.E
                            }
                            getgenv().DaHoodSettings = DaHoodSettings
 
 
                            function Aiming.Check()
                            -------------
                                if not (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil) then
                                    return false
                                end
 
                                -- // Check if downed
                                local Character = Aiming.Character(Aiming.Selected)
                                local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
                                local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
 
                                -- // Check B
                                if (KOd or Grabbed) then
                                    return false
                                end
 
                                -- //
                                return true
                            end
 
                            -- // Hook
                            local __index
                            __index = hookmetamethod(game, "__index", function(t, k)
                                -- // Check if it trying to get our mouse's hit or target and see if we can use it
                                if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and Aiming.Check()) then
                                    local SelectedPart = Aiming.SelectedPart
 
                                    -- // Hit/Target
                                    if (DaHoodSettings.SilentAim and (k == "Hit" or k == "Target")) then
                                        -- // Hit to account prediction
                                        local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
 
                                        -- // Return modded val
                                        return (k == "Hit" and Hit or SelectedPart)
                                    end
                                end
 
                                -- // Return
                                return __index(t, k)
                            end)
                            local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
 
mouse.KeyDown:Connect(function(key)
 
    if key == "v" then
 
 
 
        if DaHoodSettings.SilentAim == false then
 
        DaHoodSettings.SilentAim = true
 
        else
 
        DaHoodSettings.SilentAim = false
 
        end
 
    end
 
 
end)
                            -- // Aimlock
                            RunService:BindToRenderStep("AimLock", 0, function()
                                if (DaHoodSettings.AimLock and Aiming.Check() and UserInputService:IsKeyDown(DaHoodSettings.AimLockKeybind)) then
                                    -- // Vars
                                    local SelectedPart = Aiming.SelectedPart
 
                                    -- // Hit to account prediction
                                    local Hit = SelectedPart.CFrame + (SelectedPart.Velocity * DaHoodSettings.Prediction)
 
                                    CurrentCamera.CFrame = CFrame.lookAt(CurrentCamera.CFrame.Position, Hit.Position)
                                end
                            end)
                            local ping 
local Value 
local pingValue 
local PingNumber 
 
game:GetService("RunService").RenderStepped:Connect(function()
 
     ping = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
     Value = tostring(ping)
     pingValue = Value:split(" ")
     PingNumber = pingValue[1]
 
     DaHoodSettings.Prediction = PingNumber / 1000 + _G.PRED
end)

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