
Blade Ball Open Source Script – Auto Parry Keyless
Keyless Description
The Blade Ball Auto Parry Script is a simple open-source script designed to automatically parry the ball in Blade Ball. The script can be toggled on or off using the K key, making it easy to control during gameplay.
Features
- 🛡️ Auto Parry – Automatically triggers the block when the ball targets you.
- ⌨️ K Key Toggle – Press K to turn Auto Parry on or off.
- 🎯 Automatic Ball Detection – Detects the active ball and its target.
- ⚡ Timing Detection – Uses ball speed and distance to determine when to parry.
- 🔓 Open Source – The script source is available for inspection.
- 🆓 No Key – No key system is required.
Features
Compatible Executors
Script
local starterGUI = game:GetService("StarterGui")
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local Player = Players.LocalPlayer
local autoParryEnabled = false
local Cooldown = tick()
local IsParried = false
local Connection = nil
local function SendNotification(title, text, duration)
starterGUI:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = duration or 3
})
end
local function GetBall()
for _, Ball in ipairs(workspace.Balls:GetChildren()) do
if Ball:GetAttribute("realBall") then
return Ball
end
end
end
local function ResetConnection()
if Connection then
Connection:Disconnect()
Connection = nil
end
end
local function ToggleAutoParry()
autoParryEnabled = not autoParryEnabled
local status = autoParryEnabled and "ON" or "OFF"
SendNotification("Auto Parry", "Auto Parry is now " .. status, 2)
end
game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.K then
ToggleAutoParry()
end
end)
workspace.Balls.ChildAdded:Connect(function()
local Ball = GetBall()
if not Ball then return end
ResetConnection()
Connection = Ball:GetAttributeChangedSignal("target"):Connect(function()
IsParried = false
end)
end)
RunService.PreSimulation:Connect(function()
if not autoParryEnabled then return end
local Ball = GetBall()
local HRP = Player.Character and Player.Character:FindFirstChild("HumanoidRootPart")
if not Ball or not HRP then
return
end
local Speed = Ball.zoomies.VectorVelocity.Magnitude
local Distance = (HRP.Position - Ball.Position).Magnitude
if Ball:GetAttribute("target") == Player.Name and not IsParried and Distance / Speed = 1 then
IsParried = false
end
end
end)
No comments yet. Be the first!